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Provably fair by designNo revenue share4.7★ avg. rating

Mines Game Development Company

We build provably fair Mines and crash-style casino games from scratch — with a seed lifecycle your players can verify themselves, and an operator dashboard that puts RTP, risk, and exposure back in your hands. You own the code. We take no cut.

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iGaming operators & studios
4.7 average rating
Provably FairServer Seed HashingLive MultiplierAuto Cash-OutCrypto WalletsRTP ControlRisk EngineAffiliate SystemKYC / AMLWebSocketRedisNext.jsMulti-CurrencyWhite-LabelRound Audit TrailProvably FairServer Seed HashingLive MultiplierAuto Cash-OutCrypto WalletsRTP ControlRisk EngineAffiliate SystemKYC / AMLWebSocketRedisNext.jsMulti-CurrencyWhite-LabelRound Audit Trail

8 wks

Typical build to launch

100%

Source code ownership

0%

Revenue share taken

12+

Countries served

What a Mines game actually is

A single-player casino game on a 5×5 grid. The player picks how many mines are hidden, then reveals tiles one at a time. Hit a mine and the round is over — cash out first and the stake pays at whatever multiplier they stopped on.

01Set the risk

Player picks a stake and how many mines hide on the 5×5 grid.

02Reveal tiles

Every safe tile pushes the multiplier higher than the last one.

03Press or stop

One more tile is more money — or the round ending on the spot.

04Cash out

Stop first and the stake settles at whatever multiplier was live.

The maths is simple. What separates a game players return to from one they abandon is whether they believe the board was fixed before they touched it. That belief is not a marketing problem — it is an engineering one, and it is the part most Mines clones skip.
Mines · round in playProvably fair
Mines game board with revealed gems, a mine-count selector, and a 2.35x cash-out multiplier

Build time

8–10 weeks

Team

3–4 engineers

Stack

Next.js · Node · Redis

Fairness

Player-verifiable

Settlement

Crypto & fiat rails

Licensing

You hold it, we build to it

Why operators rebuild

What breaks with an off-the-shelf Mines

Every operator who has come to us for a custom build arrived with at least two of these.

Your RNG is a black box

Most white-label Mines titles never show how a round was generated. Players cannot check anything, so every unlucky streak turns into an accusation — and your support inbox pays for it.

A seed lifecycle any player can verify themselves, without trusting you

You cannot touch the RTP

Licensed game aggregators lock house edge and bet limits behind their own config. When margins move against you, there is nothing you can adjust and no one who answers quickly.

House edge, mine counts, and bet limits configurable from your own dashboard

Revenue share never stops

A 12–20% cut of gross gaming revenue looks small at launch and painful at scale. Two profitable years in, you have paid for the platform several times over and still own none of it.

Fixed build cost, full source ownership, no ongoing percentage

Rounds feel sluggish on mobile

Mines lives or dies on tap-to-reveal responsiveness. Polling-based clones add 300–600ms to every tile, and players quietly leave for a game that reacts instantly.

WebSocket round state with optimistic reveals and sub-100ms feedback

Everything a Mines game needs to run for real money

Not a demo build. These are the systems that separate a weekend clone from a game you can put a license and a marketing budget behind.

Provably fair engine

Hashed server seed committed before the round, client seed supplied by the player, nonce incremented per bet. The seed is revealed at settlement so the mine layout can be reproduced independently.

HMAC-SHA256Seed rotationVerifier page
Player-verifiable

Live multiplier & cash-out

Multipliers recalculate on every safe tile against remaining mines. Cash-out is server-authoritative, so a dropped connection mid-round settles correctly instead of vanishing.

WebSocketAuthoritativeReconnect-safe
Sub-100ms

Auto-bet & auto-cash-out

Rule-driven sessions — stop on profit, stop on loss, martingale steps, fixed tile patterns. This is what keeps high-volume players on your game instead of a competitor’s.

StrategiesLoss limitsSession caps
Retention driver

Wallets & instant settlement

Deposits and payouts over crypto rails, fiat gateways, or both. Balances are held in a ledger with double-entry accounting, so every cent is traceable to a round.

USDTBTCFiat gateways
Ledger-backed

Affiliate & referral system

Tracked links, tiered commission rates, and payout schedules. Affiliates get their own dashboard rather than emailing you for numbers every Monday.

Tiered ratesSub-affiliatesAuto payouts
Growth built in

Compliance controls

KYC/AML hooks, geo-fencing, self-exclusion, deposit limits, and session reminders. Built to slot into whichever jurisdiction you are licensed in, not hard-wired to one.

KYC / AMLGeo-fencingResponsible play
Regulator-ready

How provably fair actually works

Five steps. If a vendor cannot walk you through all five for their game, it is not provably fair — it is marketing.

01

Server seed is generated and hashed

Before you place a bet, the server generates a random seed and shows you its SHA-256 hash. The seed itself stays hidden — but the hash is a commitment that cannot be changed later.

02

You supply your own client seed

The player sets a client seed, or accepts a random one. Because the operator cannot know it in advance, no mine layout can be pre-arranged against a specific player.

03

Mine positions are derived, not chosen

Server seed + client seed + nonce run through HMAC-SHA256. The output deterministically places the mines. Nothing about the layout responds to how you play the round.

04

The seed is revealed at settlement

When the round ends or the seed pair is rotated, the original server seed is published. Anyone can hash it and confirm it matches the commitment made before the bet.

05

Anyone can reproduce the result

We ship a verifier page and publish the algorithm. A player — or a regulator — can re-run the calculation offline and get the same board. That is the whole point.

Five-step provably fair flow: hashed server seed, player client seed, mine derivation, seed reveal, and independent verification

We publish the algorithm and ship a verifier page. Players do not have to take your word for anything.

Mines operator back office showing total bets, GGR, house edge, game configuration, and recent rounds

The dashboard is the product

Players see a grid. You run a business. The operator console is where margin actually gets managed — and it is the half of the build that most Mines vendors treat as an afterthought.

  • House edge and RTP tuning per game mode
  • Grid size, mine count, and bet limit configuration
  • Live exposure and liability monitoring
  • Per-player round history with full audit trail
  • Deposit, withdrawal, and manual adjustment logs
  • Fraud flags — bonus abuse, multi-accounting, collusion
  • Segmented player CRM and bonus campaigns
  • Revenue, GGR, and cohort retention reporting

Every configuration change is versioned and logged, so you can always answer what the game was paying on a given date.

White-label Mines vs a custom build

Renting is faster to launch. Owning is cheaper by year two and better on every axis that affects retention.

Factor
White-label
Custom build
RNG transparency
Closed — players take it on trust
Open algorithm with a public verifier
RTP and house edge
Fixed by the provider
Configurable from your dashboard
Commercials
12–20% of gross gaming revenue, forever
Fixed build cost, no revenue share
Source code
Licensed, never owned
Yours, in your repository
Branding
Skin-deep theming only
Every pixel and interaction is yours
New features
Provider roadmap, provider timeline
Your backlog, shipped in sprints
Player data
Sits with the provider
Your database, your cloud

One engine, a whole game lobby

These titles share the same fairness engine, wallet, and back office. Commission them together and you pay for the hard part once.

Flagship

Mines

The classic 5×5 grid with configurable mine counts and a rising multiplier.

High volume

Crash / Aviator

A rising curve players must exit before it breaks, with live bet feeds.

Casual

Plinko

Physics-driven drops across configurable risk rows and payout buckets.

Low latency

Dice & Limbo

Roll-under and target-multiplier betting with instant round resolution.

Session length

Tower & Hi-Lo

Step-based progression games that share the same fairness engine.

Broad appeal

Keno & Wheel

Draw-based games with configurable paytables and jackpot logic.

Building a full lobby? Start with our gaming software development services, or read about blockchain development if you are settling on-chain.

From payout table to live game

Eight to ten weeks, four stages, and a playable build in your hands well before the end.

Scope & maths

We agree the game modes, target RTP, and payout curve, and map your licensing jurisdiction. You get a fixed-price plan and a payout table you can model against — before any code.

Engine first

The fairness engine and round lifecycle get built and tested before the interface exists. Fairness bolted on afterwards is how most clones end up unverifiable.

Game & dashboard

Mobile-first gameplay and the operator back office are built in parallel sprints, with a playable build in your hands from week three onward.

Audit & launch

Load testing, payout-maths review, and a security pass — then a soft launch on your infrastructure with 30 days of hands-on support.

Three ways to work with us

All three are fixed-fee or fixed-rate. None of them take a share of what your game earns.

Fixed-scope build

One game, one dashboard, one launch date. Best when you know the spec and want a predictable number.

  • Fixed price, fixed timeline
  • Milestone-based payments
  • 30 days post-launch support

Platform build

Several games sharing one wallet, one fairness engine, and one back office. Cheaper per title than building each alone.

  • Shared engine across games
  • Unified wallet & CRM
  • Add titles incrementally

Dedicated team

Engineers embedded with your team for continuous LiveOps and a moving roadmap.

  • Monthly rolling contract
  • Your backlog, your priorities
  • Scale up or down monthly

Why operators pick us to build it

Fairness is the architecture

The seed lifecycle is designed first and everything else is built around it — not patched in before launch.

No revenue share

You pay to build the game once. Every rupee, dollar, or satoshi it earns after that stays with you.

Your infrastructure

We deploy to your cloud accounts with your keys. There is no vendor kill-switch on your business.

Maths you can model

You get the payout table and edge calculations up front, so finance can sanity-check the game before it is built.

Mobile-first, browser-native

No app store review, no install friction. The game loads and plays on a mid-range phone over mobile data.

Built to be handed over

Documented code, runbooks, and a walkthrough with your engineers. Plenty of clients maintain it themselves after month two.

We build gaming software. We do not operate gaming sites, and we do not obtain licenses on your behalf — you hold the operating license for your jurisdiction, and we build to what it requires.

The stack behind the board

Chosen for round latency, settlement integrity, and the ability to hand the whole thing to your team later.

Next.js

Next.js

React

React

TypeScript

TypeScript

Node.js

Node.js

WebSocket

WebSocket

Redis

Redis

PostgreSQL

PostgreSQL

Solidity

Solidity

Docker

Docker

Kubernetes

Kubernetes

AWS

AWS

Cloudflare

Cloudflare

“Multiplayer backend, real-time leaderboards, and a provably-fair engine — all battle-tested at scale. Ethersofts delivered a platform that stayed stable through our biggest tournament weekend.”
VN

Viktor Novak

CTO · Apex Play Studios · Singapore

50k concurrent players

Mines game development, answered

If your question isn't here, ask it. You'll get a real answer from an engineer within 24 hours — not a sales pitch.

Frequently asked questions

A Mines game is provably fair when the player can verify the result after the round instead of trusting the operator. The server commits to a hashed seed before the bet, the player contributes their own seed, and the mine positions are derived from both. When the server seed is revealed, anyone can re-run the hash and confirm the board was fixed before play began.

A single Mines game with a provably fair engine, wallet integration, and an operator dashboard typically takes 8 to 10 weeks with a team of three to four engineers. A multi-game platform sharing one wallet and one fairness engine runs 16 to 22 weeks depending on how many titles launch in the first release.

Yes, and that is the point. We ship a verifier page alongside the game and publish the algorithm. A player pastes the revealed server seed, their client seed, and the nonce, and gets the same mine layout back. No trust in the operator is required at any step.

Yes. House edge, grid size, mine count ranges, minimum and maximum bets, and per-mode payout curves are all configurable from the operator dashboard. Changes are versioned and logged, so you keep an audit trail of exactly what the game was paying at any point in time.

Yes. Crash and Aviator, Plinko, Dice, Limbo, Tower, Hi-Lo, Keno, and Wheel all run on the same fairness engine and wallet layer. Building them together is significantly cheaper per title than commissioning each one separately, because the hard part is shared.

Crypto settlement in USDT, BTC, ETH, and most major chains, plus fiat gateways where your jurisdiction allows them. Balances sit in a double-entry ledger rather than a single balance column, so every deposit, bet, win, and withdrawal reconciles against a specific round.

Completely. The code ships to your repository, deploys to your cloud accounts, and carries no license-back clause. We take no revenue share and no equity. If you want to maintain it in-house after launch, we run a handover with your engineers and hand over the runbooks.

We build to your jurisdiction’s requirements — KYC/AML hooks, geo-fencing, self-exclusion, deposit limits, and audit-ready reporting — but we do not obtain the license for you. You hold the operating license; we make sure the software satisfies what it demands.

Yes. Multi-tenant mode gives each sub-operator its own branding, domain, RTP configuration, and reporting, while the fairness engine and wallet stay centralized. It is a common setup for operators reselling to smaller partners.

A single Mines game with a dashboard typically lands in the mid five figures USD; a multi-game platform is higher and scoped per title. The number is fixed before we start and broken into milestone payments. Tell us the scope and you will have a written quote within two working days.

Planning a Mines or crash game?

Let's Build A Game
Players Can Verify

Send us your target RTP, jurisdiction, and launch window. You'll get a written scope and a fixed quote within two working days.

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